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AI Insights · Timothy · January 2022

Top 5 Slime Games in Austria Q4 2021

Explore the performance of top 5 slime games on a unified platform in Austria during Q4 2021, highlighting trends in downloads, revenue, and active users.

Top 5 Slime Games in Austria Q4 2021

In the fourth quarter of 2021, the top slime games in Austria showed varied performance across metrics like weekly downloads, revenue, and active users. Here is a breakdown of how each app fared:

Super Slime Simulator from Dramaton LTD witnessed a notable fluctuation in weekly downloads, peaking at around 2K in early November before declining to 896 by the end of December. Its weekly revenue saw a peak of $86 in early October, but generally experienced a downward trend, ending the quarter with $19. The app's active user base also varied, with a high of 8.5K in early November and ending the quarter at around 5.6K.

Goo: Slime simulator, ASMR from Exomind LTD saw its weekly downloads peak at 759 in early November, but experienced a significant drop to 72 by the end of December. Revenue for the app started strong at $324 in late September but gradually declined to $97 by the end of the quarter. Active users followed a similar trend, starting at 1.1K in early October and decreasing to 298 by the end of December.

Slime Simulator Time :ASMR DIY by Tap2Fun Limited Partnership had consistent weekly downloads ranging from 77 to 255, with a peak in early November. The app maintained a steady active user base, peaking at 1.2K in early November and ending the quarter at 803.

Virtual Slime from Cider Software LLC showed a modest performance with weekly downloads peaking at 137 in late October and ending the quarter at 68. Weekly revenue was minimal, with a peak of $15 in late November. Active users peaked at 281 in late October and decreased to 135 by the end of December.

Fluid Simulation by Pavel Dobryakov saw its weekly downloads peak at 106 in late October before declining to 26 by the end of December. Revenue for the app remained low, with a peak of $43 in mid-October. Active users reached a high of 266 in late October and ended the quarter at 129.

These insights highlight the varied performance of slime games in Austria during Q4 2021. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022